世界創建

出自維基百科,自由嘅百科全書
(由創建世界跳轉過嚟)
跳去導覽 跳去搵嘢
虛構大陸阿里迪亞(Aredia)嘅地圖

世界創建粵拼sai3 gaai3 cong3 gin3英文world building / worldbuilding)係創意寫作同相關領域上嘅一個概念,泛指一個故仔嘅創作者創造一個作為個故仔嘅舞台虛構世界嘅過程。世界創建呢家嘢喺好似科幻同埋奇幻幻想性文類當中零舍重要,因為呢啲文類好興將啲角色置身喺架空世界當中,並且透過個故仔嘅虛構世界嚟引起讀者同觀眾嘅興趣[1][2]

世界創建可以透過直接或者隱晦嘅方式嚟做:

  • 直接:有好多奇幻作者都會幫作為自己本奇幻小說嘅故仔舞台嗰個虛構世界畫地圖,並且索性將啲地圖附帶埋喺本小說入面俾讀者可以攞嚟睇,例如《魔戒》嘅作者托爾金就出咗名幫佢啲長篇小說入面嘅虛構世界(中土世界;Middle-earth)畫地圖,仲附帶埋喺本小說裏面[3]
  • 隱晦:想像一個奇幻故仔,講主角同佢嘅同伴出發去打低魔王情節其中一段講佢哋去到一間酒吧,俾魔王嘅手下包圍,但喺呢個時候,有一班高扁同一班精靈因為兩族之間嘅世仇喺間酒吧度開片,主角同佢嘅同伴趁混亂走佬-呢件事對情節進展有用,同時又展示咗有關故仔虛構世界嘅資訊(「高扁族同精靈族兩族唔友好」)[4]。可以睇埋 show, don't tell

世界創建係創意寫作嘅過程不可或缺嘅一環。作故仔嘅人要思考個虛構世界嘅物理法則、自然環境、社會文化歷史以至係特色地點呀噉[5][6]。做得好嘅世界創建往往會令讀者同觀眾沉醉同嚮往個虛構世界,例如中土世界同霍格華茲魔法學校(《哈利波特》)等嘅著名虛構地點喺廿一世紀初嘅大眾文化當中都相當有影響力,成日引起擁躉為呢啲世界創造模型同人小說等嘅文化產物[7][8]

概論[編輯]

睇埋:背景設定同埋推想型故仔

對於世界創建嘅重要性,廿世紀意大利作家文學評論家烏伯圖·艾高(Umberto Eco)就噉講[9]

英文翻譯:"It is necessary to create constraints, in order to invent freely. In poetry the constraint can be imposed by meter, foot, rhyme, by what has been called the "verse according to the ear."... In fiction, the surrounding world provides the constraint. This has nothing to do with realism... A completely unreal world can be constructed, in which asses fly and princesses are restored to life by a kiss; but that world, purely possible and unrealistic, must exist according to structures defined at the outset (we have to know whether it is a world where a princess can be restored to life only by the kiss of a prince, or also by that of a witch, and whether the princess's kiss transforms only frogs into princes or also, for example, armadillos)."

粵文翻譯:創造約束(指對「故仔世界有啲乜嘢事係有可能」嘅限制)對於自在創作嚟講係必要嘅。喺入面,約束可以由韻律音步節奏施加,可以由所謂嘅「耳仔聽到嘅詩歌」施加。喺虛構故仔入面,故仔周圍嘅世界提供咗約束。呢一點同真實性無關... 一個完全唔真實嘅世界(例如一個有魔法嘅世界)可以被(作者)建構,喺呢個世界裏面曉飛而且公主可以靠俾人惜一啖起死回生;但嗰個純粹有可能同唔真實嘅世界一定要根據故仔初頭定義好嘅結構存在(我哋需要知呢個世界係咪一個「王子惜一啖可以令公主起死回生」嘅世界,定女巫惜一啖能唔能夠令公主起死回生,同埋公主惜一啖係咪淨係會令青蛙變王子,定係又會令例如犰狳都變王子)。

睇埋[編輯]

[編輯]

  1. Mark J.P. Wolf (2014). Building Imaginary Worlds: The Theory and History of Subcreation. Routledge.
  2. Hamilton, John (2009). You Write It: Science Fiction. ABDO. pp. 8-9.
  3. Hammond, Wayne G.; Anderson, Douglas A. (1993). J.R.R. Tolkien: A Descriptive Bibliography. St. Paul's Bibliographies.
  4. Fantasy World Building: How to World Build for Your Fantasy Novel.
  5. Hergenrader, Trent (October 18, 2018). Collaborative Worldbuilding for Writers and Gamers. Bloomsbury Publishing.
  6. Lawrence, Kelly (August 29, 2014). Compass Points - Building Your Story: A Guide to Structure and Plot. John Hunt Publishing.
  7. Wolf, Mark J.P. (27 September 2017). "World Design". The Routledge Companion to Imaginary Worlds. Taylor & Francis. p. 103.
  8. Paterson, Eddie; Simpson-Williams, Timothy; Cordner, Will (October 31, 2019). Once Upon a Pixel: Storytelling and Worldbuilding in Video Games. CRC Press.
  9. Eco, U. (1980). The Name of the Rose. postscript.

[編輯]