動態難度調控

出自維基百科,自由嘅百科全書
Jump to navigation Jump to search

動態難度調控dynamic difficulty adjustment)係電子遊戲設計嘅一個概念,指遊戲程式內部有演算法玩家嘅能力調整遊戲嘅難度;例如隻程式喺個玩家每過一嗰陣,都留意住玩家喺嗰關死咗幾多次,如果玩家死嘅次數超過某個數值,就將遊戲難度調低一級,令(例如)敵人移動速度變慢同攻擊殺傷力變弱等[1]

[編輯]

  1. Robin Hunicke; V. Chapman (2004). "AI for Dynamic Difficulty Adjustment in Games". Challenges in Game Artificial Intelligence AAAI Workshop. San Jose. pp. 91–96.