敵意 (遊戲)
外表
敵意(英文:hate / aggro)係多人遊戲常見嘅遊戲機制,係每位玩家角色會有嘅一個數值;一位玩家角色嘅敵意值取決於佢嘅位置同攻擊力等嘅因素,由 AI 控制嘅敵人會首先攻擊敵意值高嘅玩家角色[1]。
角色扮演遊戲好多時都有機制,某啲角色有能力操縱敵意。呢種機制可以噉想像:如果一隻遊戲有敵意機制,設計師可以俾血量高嘅角色(坦克型角色)一啲特殊異能,異能令佢哋能夠提升自己嘅敵意值,噉嘅話使用呢啲角色嘅玩家就可以強迫敵人攻擊佢,達致保護隊友嘅效果[2]。
睇埋
[編輯]引咗
[編輯]- ↑ Kaelin, Mark (3 May 2006). "Playing a MMORPG is not all fun and games, you better have the right vocabulary". Tech Republic. CBS Interactive.
- ↑ Towers, J. Tarin; Badertscher, Ken; Cunningham, Wayne; Buskirk, Laura. Yahoo! Wild Web Rides. IDG Books Worldwide Inc. 1996: 152. ISBN 0-7645-7003-X. Tanks: Leading the Charge No, we're not talking about those huge army vehicles. Well, yeah, some MUDs do have that kind of tank in them, but that's not what we're referring to. A tank in a typical fantasy MUD is the character who, alone or in a group, is always the first to attack a monster. A mob will direct its attacks at the first person that hits it, so in a group the tank is generally some character with enough hit points to withstand this punishment. Meanwhile the others hack safely away at the adversary — at least until the tank is killed and somebody else becomes the lucky target. Some MUDs now have monsters that can switch their attacks to other characters in the group, so the tank approach doesn't work as well with them. If you're a newbie and are asked to join a group, it's important that you understand this concept. Listen to the leader and only attack after she says, or you may end up tanking something that will toast your hide in seconds.