珠排序
珠排序係一種自然排序演算法,係Joshua J. Arulanandham、Cristian S. Calude、Michael J. Dinneen嚮2002年發明嘅,喺歐洲理論電腦科學協會(European Association for Theoretical Computer Science)嘅新聞簡報度發表過。唔理係用數碼定係類比嘅硬體嚟做珠排序,都係用O(n)嘅時間就搞掂,不過,一改用軟體嚟做嘅話就會慢咗好多。呢種方法淨係可以直接用嚮非負整數嘅資料度,如果無特殊處理係排唔到負數、定點小數或者浮點小數嘅。就算嚮最理想嘅情況下,至少都要O(n2)嘅空間。
概要
[編輯]珠排序需要一個特製嘅類似算盤噉樣嘅裝置,係實物嘅或者用電腦模擬嘅都得,擧個例,將下面呢五個數由細到大排好:
2 4 1 3 3
開始嗰陣要將個裝置打平放,方便好似右上圖一樣將算珠排好,喺最頂嗰列擺兩粒珠代表頭一個數字「2」,喺佢下面嗰列擺四粒珠代表第二個數字「4」,如此類推,直到代表每個數字嘅珠仔都擺好嗮為止,啲珠通常都會全部靠向同一邊咁排嘅。
跟住就將個裝置靠向第一列嘅一邊搦起,等啲珠自己滑落,直到所有算珠嘅下底嗰列都填滿為止(除咗墊底嗰一列),就會好似右下圖噉樣。家陣由最頂嗰列開始睇:
1 2 3 3 4
每一列算珠嘅數目正正就等如嗰五個數由細到大排嘅結果。
由於重力嘅作用,下底無承托嘅算珠會向下跌,直到碰到嚮佢下面嗰粒珠或者跌到底嗰列為止。因為大啲嘅數有多啲珠,細啲嘅數就少啲,所以多出嚟嘅珠一定會跌落去,噉就做到越大嘅數越沉底,越細嘅數就越浮面嘅情況。
複雜度
[編輯]對應唔同嘅做法,珠排序嘅複雜度都有唔同:
做法 | 複雜度 | 說明 |
---|---|---|
思想實驗式 | O() | 所有算珠同時瞬間移動,嚮現實中係無法實現嘅。 |
物理機械式 | O() | 喺重力作用下,算珠下跌嘅時間同算珠嘅高度嘅平方根成正比,呢個高度同數列長度n成正比。 |
電子硬體式 | O() | 無論係數碼定係類比型式嘅硬體,啲算珠都係逐行逐行噉搬,所以用嘅時間同n成正比。 |
電腦軟體式 | O() | S係算珠嘅總數(等如數列嘅總和),因為軟體要逐粒珠去搬,所以時間複雜度同S成正比。 |
改良版
[編輯]電腦軟體式嘅珠排序可以改良,假設數列有個非負整數,先搵出最細嗰個數,然後將每個數都減,得到一個新數列,以珠排序排列,可以將複雜度由O()改良為O()。最後將還原返做就搞掂嘞。
呢個版本重可以令珠排序處理到負整數,代價係用多咗時間同空間,因為係負數,。
C++嘅實例
[編輯]呢個例子利用C++嘅標準模板庫(Standard Template Library)裏面嘅「位元集」(bitset)嚟模擬算珠,係「改良版」,可以排負整數、字元(char)。程式用C++14標準語法嚟寫,編譯嗰陣可能要加選項,例如GNU C++要加「-std=c++14」。
#include <cstdlib>
#include <bitset>
#include <string>
#include <algorithm>
#include <ctime>
#include <iostream>
using namespace std;
typedef unsigned int DEFTYPE; // Default data type (should be integral types)
size_t constexpr DEFBEADS = 256U; // Default no. of beads (per row)
template<typename Type=DEFTYPE, size_t Beads=DEFBEADS>
class BeadSort
{
public:
enum class Order : unsigned int { ascending, descending };
private:
Order order;
bitset<Beads>* beads;
typedef typename bitset<Beads>::reference bead;
auto beadsort (size_t const, Type const) -> void;
auto freefall (bead, bead) -> bead const;
public:
explicit BeadSort (void);
auto sort (Type [], size_t const, Order const = Order::ascending) -> void;
~BeadSort (void);
// Make objects of this class non-copyable
BeadSort (BeadSort const&) = delete;
BeadSort& operator = (BeadSort const&) = delete;
};
// Disallow floating-point data types by partial template specialization
template<size_t Beads> class BeadSort<float, Beads> { };
template<size_t Beads> class BeadSort<double, Beads> { };
template<size_t Beads> class BeadSort<long double, Beads> { };
// Class default constructor
template<typename Type, size_t Beads>
BeadSort<Type, Beads>::BeadSort (void) : order(Order::ascending), beads(nullptr) { return; }
// Sort array 'arr' of size 'size' in type 'Type' into 'order' order
template<typename Type, size_t Beads>
auto BeadSort<Type, Beads>::sort (Type arr[], size_t const size, Order const order) -> void
{
Type const minnum = *min_element(arr, arr + size);
this->order = order;
this->beads = new(nothrow) bitset<Beads>[size];
if (beads)
{ // Optimize, also ensure all nos. are non -ve
transform(arr, arr + size, arr,
[minnum](Type const n) -> Type const { return n - minnum; });
// Turn nos. into beads
transform(arr, arr + size, beads,
[](Type const n) -> bitset<Beads> { return bitset<Beads>(string((size_t)n, '1')); });
// Sort array by bead sort
beadsort(size, *max_element(arr, arr + size));
// Turn beads into nos.
transform(beads, beads + size, arr,
[](bitset<Beads> const& n) -> Type const { return (Type)n.count(); });
// Restore the nos. to original
transform(arr, arr + size, arr,
[minnum](Type const n) -> Type const { return n + minnum; });
delete [] beads;
}
else // Abort on fatal error
cerr << "Memory allocation failure." << endl, exit(EXIT_FAILURE);
return;
}
// Implement the beadsort algorithm
template<typename Type, size_t Beads>
auto BeadSort<Type, Beads>::beadsort (size_t const size, Type const maxnum) -> void
{
size_t const totalrows = size - 1;
size_t const totalcols = (size_t)maxnum;
bool const ascending = order == Order::ascending; // Sort in ascending order?
size_t nextrow[totalcols]; // Point to next row where to start looking for a bead
fill(nextrow, nextrow + totalcols, (size_t)1); // Start looking in 2nd row of each column
for (size_t thisrow = 0, thatrow = 0; thisrow < totalrows; ++thisrow)
for (size_t curcol = 0; curcol < totalcols; ++curcol)
if (!beads[thisrow][curcol] ^ ascending) // Is this a blank?
for (thatrow = nextrow[curcol]; thatrow <= totalrows; ++thatrow)
if (beads[thatrow][curcol] ^ ascending) // Is that a bead?
{ // Found a bead in that row, so let it fall freely to this row
freefall(beads[thatrow][curcol], beads[thisrow][curcol]);
nextrow[curcol] = thatrow + 1;
break; // Next column
}
else
++nextrow[curcol];
else
++nextrow[curcol];
return;
}
// Imitate the free fall of a bead
template<typename Type, size_t Beads>
auto BeadSort<Type, Beads>::freefall (bead from, bead to) -> bead const
{
return to = ~from.flip();
}
// Class destructor
template<typename Type, size_t Beads>
BeadSort<Type, Beads>::~BeadSort (void) { return; }
// Generate a random no. in the range [0, Beads)
template<typename Type, size_t Beads>
auto random (void) -> Type const
{
return (Type)((size_t)rand() % Beads);
}
// Conduct a test case
template<typename Type=DEFTYPE, size_t Beads=DEFBEADS>
auto testcase (size_t const size, typename BeadSort<Type, Beads>::Order order,
Type const offset) -> void
{
char const static* const orders[] = {"ascending", "descending"};
Type arr[size];
BeadSort<Type, Beads> beadsort;
// Generate test case at random
generate(arr, arr + size, random<Type, Beads>);
// Apply optional offset to nos.
transform(arr, arr + size, arr, [offset](Type const n) { return n + offset; });
// Show unsorted list
for_each(arr, arr + size, [](Type const n) { cout << ' ' << n; }), cout << endl;
// Sort the list
beadsort.sort(arr, size, order);
cout << "sorted in " << orders[(size_t)order] << " order:" << endl;
// Show sorted list
for_each(arr, arr + size, [](Type const n) { cout << ' ' << n; }), cout << endl << endl;
return;
}
auto main (int const argc, char const* const* const argv) -> int
{
srand((unsigned int)time(nullptr));
// Case 1: sort 10 unsigned integers in descending order
testcase<>(10, BeadSort<>::Order::descending, 0U);
// Case 2: sort 12 signed integers in ascending order
testcase<int>(12, BeadSort<int>::Order::ascending, -random<int, 100>());
// Case 3: sort 15 uppercase letters in ascending order
testcase<char, 26>(15, BeadSort<char, 26>::Order::ascending, 'A');
return EXIT_SUCCESS;
}
/********* Sample output **********\
208 248 136 106 0 188 129 250 37 13
sorted in descending order:
250 248 208 188 136 129 106 37 13 0
8 -22 0 -6 13 -64 20 64 -12 31 -9 -46
sorted in ascending order:
-64 -46 -22 -12 -9 -6 0 8 13 20 31 64
W H N X R A H Z P U O P B M P
sorted in ascending order:
A B H H M N O P P P R U W X Z
\**********************************/
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睇埋
[編輯]出面網頁
[編輯]- The Bead Sort paperPDF (114 KiB)
- Bead Sort in MGS, a visualization of a bead sort implemented in the MGS programming language
- Bead Sort on MathWorld