Games as a service

出自維基百科,自由嘅百科全書

Games as a serviceGaaS,「遊戲作為服務」)係廿一世紀初興起嘅一種電子遊戲經營哲學,指隻遊戲唔似得廿世紀嘅電子遊戲噉,出咗吸引玩家買之後就由得佢自生自滅,而係會同隻遊戲做持續嘅更新。

網絡遊戲免費模式嚟經營嘅遊戲基本上實會用 games as a service 嚟持續噉吸引玩家買戰鬥通行證等嘅產品[1]

睇埋[編輯]

[編輯]

  1. Bycer, Joshua (2018). "Chapter 12: Team Fortress 2 (2007; PC and Multiple Platforms): The Birth of Games as a Service". 20 Essential Games to Study. CRC Press.