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錯失恐懼

出自維基百科,自由嘅百科全書
錯失恐懼嘅常見體現:人攞住部手機見到有條有趣嘅影片,怕依家唔睇遲啲冇得睇,就忍唔住覺得一定要睇。

錯失恐懼,近似日常粵語講嘅唔想走雞,係好多人都有嘅一種心態,指人成日驚其他人喺度享受一啲自己錯過咗嘅嘢[1]。有錯失恐懼嘅人會持續噉煩惱,會好似覺得自己唔在場嘅時候可能會有好大意義嘅事發生噉。

基本定義

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錯失恐懼(英文FOMO,近似粵音:fou1 mou4)係廿一世初嘅一種心理現象,早喺二〇〇四年開始有心理學家討論,而喺二〇一三年英國有幾位心理學同相關領域嘅專家就出咗篇文,喺文中噉樣界定錯失恐懼呢個概念[2]

(錯失恐懼係指)一股普遍的擔憂,驚住其他人可能喺度享受某啲愉快或者有價值嘅體驗,而自己經歷唔到。

舉具體例子,以下呢啲情況都好可能係 FOMO 嘅體現:

  • 阿明喺 Instagram 見到自己啲朋友去嘉年華會玩,而自己唔得閒去,心入面覺得唔開心,擔心自己錯過咗啲重要回憶,甚至開始質疑自己係咪唔夠受歡迎。
  • 阿珍第二朝要早起身返工,但見到朋友喺 group chat 話去打邊爐,就即刻轉主意一齊去,因為唔想錯過同朋友 bonding 嘅時機。
  • 阿偉報讀成五六個興趣班咁多,明知自己分身乏術,但硬係唔想錯過任何可能「有用」嘅機會。

錯失恐懼包括兩個主要重要:首先個人覺得自己錯失咗某啲,然後就近乎強迫性噉做出某啲行為,就係為咗唔想錯失嗰啲嘢。錯失恐懼同社會關係好有啦掕,經歷錯失恐懼嘅人成日都係怕錯失某啲社交嘅機會,而佢哋怕自己錯失某啲娛樂體驗(譬如係 YouTube 短片)好多時都係怕同自己啲朋友冇話題[3]

媒體應用

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舉返個例子說明,想像依家有一隻網上 PvP電子遊戲,開發者創作咗一個好型嘅角色造型出嚟,玩家要喺今個賽季內打贏 10 場對局先至可以得到呢樣嘢,而如果一位玩家有玩開呢隻遊戲但係咁啱呢個賽季唔得閒冇玩,佢就可能會永遠錯過呢個角色造型。

事實表明,有好多玩家會出於「唔想走雞」而有股衝動想不斷噉玩。錯失恐懼被指係打機上癮嘅主因之一[4]

睇埋

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引咗

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  1. Przybylski, A. K., Murayama, K., DeHaan, C. R., & Gladwell, V. (2013). Motivational, emotional, and behavioral correlates of fear of missing out. Computers in human behavior, 29(4), 1841-1848.
  2. Przybylski AK, Murayama K, DeHaan CR, Gladwell V. Motivational, emotional, and behavioral correlates of fear of missing out. Comput Human Behav 2013; 29: 1841-1848,原文:"pervasive apprehension that others might be having rewarding experiences from which one is absent"
  3. Gupta, M., & Sharma, A. (2021). Fear of missing out: A brief overview of origin, theoretical underpinnings and relationship with mental health. World journal of clinical cases, 9(19), 4881.
  4. Li, L., Niu, Z., Griffiths, M. D., & Mei, S. (2021). Relationship between gaming disorder, self-compensation motivation, game flow, time spent gaming, and fear of missing out among a sample of Chinese university students: A network analysis. Frontiers in Psychiatry, 12, 761519.