心理干預
跳去導覽
跳去搵嘢
大類[編輯]
心理干預可以好簡單又可以好深入-
... 呀噉。
心理領域[編輯]
第啲領域[編輯]
- 輕推理論
- 遊戲設計
- 人機互動,電腦架生可以用嚟紀錄人嘅行為,亦都可以用嚟向用家提供實時嘅回輸作為心理干預;簡單例子想像家陣有班醫療工作者,佢哋想鼓勵人做多啲運動,可以整個流動應用程式,個程式曉定時定候叫用家做運動[3]。
攷[編輯]
- ↑ Walton, G. M. (2014). The new science of wise psychological interventions (PDF). Current Directions in Psychological Science, 23(1), 73-82.
- ↑ Bryan, C. J., Walton, G. M., Rogers, T., & Dweck, C. S. (2011). Motivating voter turnout by invoking the self. Proceedings of the National Academy of Sciences, USA, 108, 12653-12656.
- ↑ Tate, D. F., Lyons, E. J., & Valle, C. G. (2015). High-tech tools for exercise motivation: use and role of technologies such as the internet, mobile applications, social media, and video games. Diabetes Spectrum, 28(1), 45-54.