- Laor, T. (2020). The race to escape: Location-based escapism and physical activity as a motivator in the consumption of the AR game Pokémon Go. Cyberpsychology: Journal of Psychosocial Research on Cyberspace, 14(2).
- de Souza e Silva, A. (2017). Pokémon Go as an HRG: Mobility, sociability, and surveillance in hybrid spaces. Mobile Media & Communication, 5(1), 20-23.